The Barbarian class is not a profession, it is who your character is – it is a way of life. A character does not become a barbarian, he is born one.
You may not take barbarian levels unless every preceding level was of the barbarian class. This means that if you wish to play a barbarian, you must take the barbarian class at first level. If at any subsequent time you take a level in another class, you may no longer proceed as a barbarian – civilization has laid its touch upon you.
A DM will remove any illegal barbarian level(s), and you will have to choose another class when the DM returns the levels.
A barbarian must never be of any Lawful alignment. If at any time the barbarian becomes lawful, he will no longer be allowed to take barbarian levels.
Because a cleric’s divine powers flow from their deity, every cleric must choose a valid Forgotten Realms deity as his patron. A cleric without a deity may neither cast spells, nor use any divine special abilities.
Clerics must be of an alignment matching that which is required of clerics of their deity. If the cleric’s alignment changes to an alignment contradictory to the teachings of her deity, a DM will tell you that you are no longer allowed to use your clerical powers or spells, and will give you a token which will strip your powers.
Clerical domains must be chosen from those that are granted by the cleric’s specific deity. You can find NWN domains for your cleric by deity in the sidebar under Religion in the Realms.
Because a druid’s power comes through his connection with all of nature as a conduit to a deity, he must choose a valid Forgotten Realms nature deity as his patron. Without that connection to a deity, he will be unable to advance as a druid or use his druidic abilities, powers, and spells.
No character with druid levels will be allowed to wear any heavy armor, unless it is wooden armor enhanced by the Ironwood spell (Ironwood armors are available in game).
All druids must be of one of the Neutral alignments. Any drift out of a Neutral alignment will make you ineligible to advance as a druid, and all druidic powers will be lost until the alignment becomes neutral again.
Game Function Change: The druid will be unable to keep a panther or a boar until he has reached level 3, and will be unable to keep a dire wolf or bear until he has reached level 6.
Monks must be Lawfully aligned. If at any time the monk becomes non-Lawful, he will no longer be allowed to take monk levels.
Being divine warriors of their faith, a paladin must choose a valid Forgotten Realms deity as his patron. Without devout service to such a patron, the paladin will be unable to use any of his special abilities, and will not receive spells.
Paladins must be Lawful Good. If at any time the paladin’s alignment shifts away from Lawful Good he will be considered to have fallen from the grace of his god, and he will no longer be allowed to take paladin levels. He will also lose his connection to all of his divinely given abilities and spells.
All of a ranger’s divine powers flow from the same source as a druid’s abilities; therefore, he must worship a valid Forgotten Realms nature deity if he is to cast spells and use other divine abilities. A ranger with no deity may still progress within the class and learn all available mundane abilities and skills except animal empathy.
Rangers should be of an alignment appropriate to the teachings of their deity or spirituality. Any ranger that falls from such an alignment will no longer be allowed to use their divinely given ranger spells and abilities.
Game Function Change: The ranger will be unable to keep a panther or a boar until he has reached level 9, and will be unable to keep a dire wolf or bear until he has reached level 12.
At this time we are not allowing prestige classes.