Spell Changes
Additional Spells for Select Classes
We have modified the selection of spells for certain classes to add some spells these classes were given in PnP, but not given in NWN. This is part of our haks.
You may read about these changes here.
The following spell modifications have also been made:
Barkskin
The “bark suit” visual effect disappears after three seconds. The protective effect of the spell functions as normal. The duration on this spell has been doubled; this was done because of the heavy role-play style of our players where extra time is often taken for emotes while the duration of this spell is running out.
Blackstaff
Duration has been shortened to 1 round/caster level. The enhancement bonus conferred has been lowered to +3 from +4.
Bladethirst
Duration has been shortened to 1 round/caster level.
Bless Weapon
Duration has been shortened to 1 round/caster level. The divine damage bonus versus undead has been changed to a flat +3 enhancement. The spell still confers a standard +1 enhancement bonus to the affected weapon.
Bull’s Strength / Cat’s Grace / Eagle’s Splendor / Endurance / Fox’s Cunning / Owl’s Wisdom
These spells no longer roll randomly to adjust ability scores between 2 and 5 points, instead they adjust the ability score by +4. The duration on these spells has been doubled; this was done because of the heavy role-play style of our players where extra time is often taken for emotes while the duration of these spells is running out.
Continual Light
You may cast this spell on items, but the item will be marked as “Plot” when you do. You will be unable to sell these items to NPC merchants, and you will be unable to modify the appearance of these items using crafting. Cast wisely, friends.
Darkfire
Duration has been shortened to 2 rounds plus 1 round/caster level. Fire damage is set to 1-4 bonus points instead of 1-6 + 1-10 by caster level halved.
Find Traps
This spell no longer disables traps. Instead, it gives a bonus to Search equal to +1 skill point/caster level. There is no cap on the total bonus, and the duration runs one turn/level.
Flame Weapon
Duration has been shortened to 1 round/caster level. Fire damage is now fixed at 1-4 damage bonus instead of 1-4 + 1-10 for caster level.
Ghostly Visage
The duration on this spell has been doubled; this was done because of the heavy role-play style of our players where extra time is often taken for emotes while the duration of this spell is running out.
Greater Magic Weapon
The maximum weapon bonus conferred by this spell is now +3 enhancement, and start at +1 and increase by +1 every 4 levels to this maximum. Duration has been shortened to 1 round/caster level.
Invisibility
The duration on this spell has been doubled; this was done because of the heavy role-play style of our players where extra time is often taken for emotes while the duration of this spell is running out.
Knock
Only the door nearest to the spellcaster will be targeted by the spell. Be sure no door other than the one you want to affect is closer to your PC when casting the spell. Only one door per casting will be affected by Knock; this is per PnP, and helps to keep rogues useful.
Light
The duration on this spell has been tripled; this was done to make the spell useful for low level characters, and because of the heavy role-play style of our players where extra time is often taken for emotes while the duration of this spell is running out.
Mage Armor
The duration on this spell has been doubled; this was done because of the heavy role-play style of our players where extra time is often taken for emotes while the duration of this spell is running out.
Magic Vestment
Maximum armor bonus has been set to +4, instead of +5.
Magic Weapon
Duration has been shortened to 1 round/caster level.
One With the Land
The bonuses for Hide, Move Silently, Set Traps, and Animal Empathy have been changed as follows: Druids gain +1 point to each skill/level. All other applicable classes gain +1 point to each skill/level minus 5 points. There is no cap on the bonuses. The duration on this spell has been doubled; this was done because of the heavy role-play style of our players where extra time is often taken for emotes while the duration of this spell is running out.
Owl’s Insight
Wisdom is adjusted by the druid’s level divided by two, plus three. This was a module designer’s decision.
Raise Dead and Resurrection
The spells Raise Dead and Resurrection have been modified to apply the resurrection penalty of level loss. True Resurrection is cast by clerics (PC or NPC) level seventeen or higher, and does not include any loss of XP for the recipient (subject is fully restored).
Resist Elements
The duration of this spell has been increased from 1 turn/level to 1 hour/level.
Stoneskin & Greater Stoneskin
The “stone suit” visual effect disappears after three seconds. The protective effect of the spell functions as normal.
Summon Creature I-IX
Durations for these summons have been set at 2 rounds per level. This change does not affect Familiars or Animal Companions, which still stay until killed or sent away.
Summon Creature VII-IX
When summoning elementals, the caster may choose the specific elemental type that is summoned, or may continue to use the BioWare random summons system. You must set your choice before casting the spell by accessing our custom crafting radial menu; the PC must have one of these spells memorized before he will be given this option. If no custom choice is made, the elemental will be chosen at random.
Summon Shadow
If you are of a good or neutral alignment (on the good/evil axis) you will receive an alignment shift toward evil each time you cast this spell.
Ultravision
The duration on this spell has been doubled; this was done because of the heavy role-play style of our players where extra time is often taken for emotes while the duration of this spell is running out.