Major Deities

(Other than a couple of exceptions, these are primarily human deities.)

The Forgotten Realms sourcebook “Faith and Pantheons” was used extensively here;
we highly recommend it as your source for information that is more
detailed than what is presented below.

For deities that have clerics, shrines, or sacred locations within this module, we’ve made notations and have included some information on their dogma as role-play aids for players.

Clerical domains available in NWN that have been approved for each deity are
listed in green at the end the entry.

All clerics must choose from the Approved NWN Domains determined by deity selection.

AZUTH
(Male, Lesser Deity)
The High One, Patron of Mages, Lord of Spells
Alignment: Lawful Neutral
Worshipers: Philosophers, sages, sorcerers, wizards
Domains: Illusion, Knowledge, Magic, Law, Spell
Symbol: Human left hand pointing upward outlined in blue fire
Approved NWN Domains: Knowledge, Magic

BANE
(Male, Greater Deity)
The Black Lord, the Black Hand, the Lord of Darkness
Alignment: Lawful Evil
Worshipers: Conquerors, evil fighters and monks, tyrants, wizards
Domains: Evil, Destruction, Hatred, Law, Tyranny
Symbol: Green rays squeezed forth from a black fist
Approved NWN Domains: Evil, Destruction

CHAUNTEA (NPC cleric Shara Grayne in Dragon Dale, shrines in River Vesper Landing and Elder’s Vineyard, significant regional deity)
(Female, Greater Deity)
The Great Mother, the Grain Goddess, Earthmother
Alignment: Neutral Good
Worshipers: Peasants and indentured servants, druids, farmers, gardeners
Domains: Animal, Earth, Good, Plant, Protection, Renewal
Symbol: Blooming rose on a sunburst wreath of golden grain
Approved NWN Domains: Animal, Earth, Good, Plant, Protection
Dogma:
Growing and reaping are part of the eternal cycle and the most natural
part of life. Destruction for its own sake and leveling without rebuilding are
anathema. Let no day pass in which you have not helped a living thing flourish.
Nurture, tend, and plant wherever possible. Protect trees and plants, and save
their seeds so that what is destroyed can be replaced. See to the fertility of
the earth but let the human womb see to its own. Eschew fire. Plant a seed or a
small plant at least once a tenday.

CYRIC
(Male, Greater Deity)
Prince of Lies, the Dark Sun, the Black Sun
Alignment: Chaotic Evil
Worshipers: Former worshipers of Bane, Bhaal, and Myrkul, power-hungry (primarily young) humans
Domains: Chaos, Destruction, Evil, Illusion, Trickery
Symbol: White jawless skull on black or purple sunburst
Approved NWN Domains: Destruction, Evil, Trickery

EILISTRAEE (Drow/Elven Deity)
(Female, Lesser Deity)
The Dark Maiden, Lady of the Dance
Alignment: Chaotic Good
Worshipers: Good-aligned drow, hunters, surface-dwelling elves
Domains: Chaos, Charm, Drow, Elf, Good, Moon, Portal
Symbol: Nude, long-haired female drow dancing with a silver bastard sword in front of a full moon
Approved NWN Domains: Player character followers of Eilistraee require DM approval.

GOND
(Male, Intermediate Deity)
Wonderbringer, Lord of All Smiths
Alignment: Neutral
Worshipers: Blacksmiths, crafters, engineers, gnomes, inventors, Lantanese, woodworkers
Domains: Craft, Earth, Fire, Knowledge, Metal, Planning
Symbol: A toothed metal, bone, or wood cog with four spokes
Approved NWN Domains: Earth, Fire, Knowledge

HELM (NPC cleric Osmunde Randel in River Vesper Landing)
(Male, Intermediate Deity)
The Watcher, The Vigilant One
Alignment: Lawful Neutral
Worshipers: Explorers, fighters, guards, mercenaries, paladins
Domains: Law, Planning, Protection, Strength
Symbol: Staring eye with blue pupil on an upright war gauntlet
Approved NWN Domains: Protection, Strength
Dogma:
Never betray your trust. Be vigilant. Stand, wait, and watch carefully. Be fair and diligent in the conduct of your orders. Protect the weak, poor, injured, and young, and do not sacrifice them for others or yourself. Anticipate attacks and be ready. Know your foes. Care for your weapons so they may perform their duties when called upon. Careful planning always defeats rushed actions in the end. Always obey orders, providing those orders follow the dictates of Helm. Demonstrate excellence and purity of loyalty in your role as a guardian and protector.

ILMATER (former Triad temple in River Vesper Landing, now destroyed)
(Male, Intermediate Deity)
The Crying God, the Broken God
Alignment: Lawful Good
Worshipers: The lame, the oppressed, the poor monks, paladins, serfs, slaves
Domains: Good, Healing, Law, Strength, Suffering
Symbol: Pair of white hands bound at the wrist with a red cord
Approved NWN Domains: Good, Healing, Strength
Dogma:
Help all who hurt, no matter who they are. The truly holy take on the suffering of others. If you suffer in his name, Ilmater is there to support you. Stick to your cause if it is right, whatever the pain or peril. There is no shame in a meaningful death. Stand up to all tyrants, and allow no injustice to go unchallenged. Emphasize the spiritual nature of life over the existence of the material body.

KELEMVOR (everyone should know about the deity of the dying and dead)
(Male, Greater Deity)
Lord of the Dead, Judge of the Damned
Alignment: Lawful Neutral
Worshipers: The dying, families of the dying, gravediggers, hunters of the undead, morticians, mourners
Domains: Fate, Law, Protection, Repose, Travel
Symbol: Upright skeletal arm holding the golden scales of justice
Approved NWN Domains: Protection, Travel
Dogma:
Recognize that death is part of life. It is not an ending but a beginning, not a punishment but a necessity. Death is an orderly process without deceit, concealment, and randomness. Help others die with dignity at their appointed time and no sooner. Speak against those that would artificially prolong their life beyond natural limits, such as the undead. Do honor to the dead, for their strivings in life brought Faerûn to where it is now. Forgetting them is to forget where we are now, and why. Let no human in all Faerûn die a natural death without one of Kelemvor’s clerics at her side.

KOSSUTH
(Male, Greater Deity)
The Lord of Flames, the Firelord
Alignment: Neutral
Worshipers: Druids, elemental archons, fire creatures, Thayans
Domains: Destruction, Fire, Renewal, Suffering
Symbol: A twining red flame
Approved NWN Domains: Destruction, Fire

LATHANDER (NPC cleric Kessa Patsen in Dragon Dale)
(Male, Greater Deity)
The Morninglord
Alignment: Neutral Good
Worshipers: Aristocrats, artists, athletes, merchants, monks (Sun Soul), the young
Domains: Good, Nobility, Protection, Renewal, Strength, Sun
Symbol: Sunrise made of rose, red, and yellow gems
Approved NWN Domains: Good, Protection, Strength, Sun
Dogma:
Strive always to aid, to foster new hope, new ideas, and new prosperity for all humankind and its allies. It is a sacred duty to foster new growth, nurture growing things, and work for rebirth and renewal. Perfect yourself, and be fertile in mind and body. Wherever you go, plant seeds of hope, new ideas, and plans for a rosy future in the minds of all. Watch each sunrise. Consider the consequences of your actions so that your least effort may bring the greatest and best reward. Avoid negativity, for from death comes life, and there is always another morning to turn a setback into a success. Place more importance in activities that help others than in strict adherence to rules, rituals, and the dictates of your seniors.

LOLTH (Drow Deity)
(Female, Intermediate Deity)
Queen of Spiders, Queen of the Demonweb Pits
Alignment: Chaotic Evil
Worshipers: Drow and depraved elves, sentient spiders
Domains: Chaos, Drow, Evil, Darkness, Destruction, Spider, Trickery
Symbol: Black spider with female drow head hanging from a spiderweb
Approved NWN Domains: We do not support followers of Lloth as player characters.

MALAR
(Male, Lesser Deity)
The Beastlord, the Black-Blooded Pard
Alignment: Chaotic Evil
Worshipers: Hunters, evil lycanthropes, sentient carnivores, rangers, druids
Domains: Animal, Chaos, Evil, Moon, Strength
Symbol: Bestial claw with brown fur and curving bloody talons
Approved NWN Domains: Animal, Evil, Strength

MASK
(Male, Lesser Deity)
Master of All Thieves, Lord of Shadows
Alignment: Neutral Evil
Worshipers: Assassins, beggars, criminals, rogues, shades, shadowdancers
Domains: Darkness, Evil, Luck, Trickery
Symbol: Black velvet mask tinged with red
Approved NWN Domains: Evil, Trickery

MIELIKKI (sacred grove in Mhyrrwood)
(Female, Intermediate Deity)
Our Lady of the Forest, the Forest Queen
Alignment: Neutral Good
Worshipers: Druids, fey creatures, foresters, rangers
Domains: Animal, Good, Plant, Travel
Symbol: Gold-horned, blue-eyed unicorn’s head facing left
Approved NWN Domains: Animal, Good, Plant, Travel
Dogma:
Intelligent beings can live in harmony with the wild without requiring the destruction of one in the name of the other. Embrace the wild and fear it not, because the wild ways are the good ways. Keep the Balance and learn the hidden ways of life, but stress the positive and outreaching nature of the wild. do not allow trees to be needlessly felled or the forest burned. Live in the forest and be a part of the forest, but do not dwell in endless battle against the forest. Protect forest life, defend every tree, plant anew where death falls a tree, and restore the natural harmony that fire-users and woodcutters often disrupt. Live as one with the woods, teach others to do so, and punish and curtail those that hunt for sport or practice cruelties on wild creatures.

MYSTRA (shrine in Elder’s Vineyard, significant regional deity)
(Female, Greater Deity)
The Lady of Mysteries, the Mother of All Magic
Alignment: Neutral Good
Worshipers: Elves, half-elves, incantatrixes, mystic wanderers, sorcerers, spelldancers, spellfire channelers, wizards
Domains: Good, Illusion, Knowledge, Magic, Rune, Spell
Symbol: Circle of seven blue-white stars with red mist flowing from the center
Approved NWN Domains: Good, Knowledge, Magic
Dogma:
Love magic for itself. Do not treat it just as a weapon to reshape the world to your will. True wisdom is knowing when not to use magic. Strive to use magic less as your powers develop, for often the threat or promise of its use outstrips its actual performance. Magic is Art, the Gift of the Lady, and those who wield it are privileged in the extreme. Conduct yourself humbly, not proudly, while being mindful of this. Use the Art deftly and efficiently, not carelessly and recklessly. Seek always to learn and create new magic.

OGHMA
(Male, Greater Deity)
The Lord of Knowledge, Binder of What is Known
Alignment: Neutral
Worshipers: Artists, bards, cartographers, inventors, loremasters, sages, scholars, scribes, wizards
Domains: Charm, Knowledge, Luck, Travel, Trickery
Symbol: Blank scroll
Approved NWN Domains: Knowledge, Travel, Trickery

SELUNE (shrine in River Vesper Landing)
(Female, Intermediate Deity)
Our Lady of Silver, the Moonmaiden
Alignment: Chaotic Good
Worshipers: Female spellcasters, good and neutral lycanthropes, navigators, monks (Sun Soul), sailors
Domains: Chaos, Good, Moon, Protection, Travel
Symbol: Pair of female eyes surrounded by seven silver stars
Approved NWN Domains: Good, Protection, Travel
Dogma:
Let all on whom Selune’s light falls be welcome if they desire. As the silver moon waxes and wanes, so too does life. Trust in Selune’s radiance, and know that all love alive under her light shall know her blessing. Turn to the moon and she will be your true guide. Promote acceptance and tolerance. See all other beings as equals. Aid fellow Selunites as if they were your dearest friends.

SHAR
(Female, Greater Deity)
Mistress of the Night, Lady of Loss, Dark Goddess
Alignment: Neutral Evil
Worshipers: Anarchists, assassins, avengers, monks (Dark Moon), nihilists, rogues, shadow adepts, shadowdancers
Domains: Cavern, Darkness, Evil, Knowledge
Symbol: Black disk with deep purple
Approved NWN Domains: Evil, Knowledge

SHAUNDAKUL
(Male, Lesser Deity)
Rider of the Winds, the Helping Hand
Alignment: Chaotic Neutral
Worshipers: Explorers, caravaneers, rangers, portal-walkers, half-elves
Domains: Air, Chaos, Portal, Protection, Trade, Travel
Symbol: A wind-walking bearded man in traveler’s cape and boots
Approved NWN Domains: Air, Protection, Travel

SILVANUS
(Male, Greater Deity)
Oak Father, the Forest Father, Treefather
Alignment: Neutral
Worshipers: Druids, woodsmen, wood elves
Domains: Animal, Plant, Protection, Renewal, Water
Symbol: Green living oak leaf
Approved NWN Domains: Animal, Plant, Protection
Dogma:
Silvanus sees and balances all, meting out wild water and drought, fire and ice, life and death. Hold your distance and take in the total situation, rather than latching on to the popular idea of what is best. All is in a cycle, and beautifully balanced. It is the duty of the devout to see this cycle and the sacred Balance as clearly as possible. Make others see the Balance and work against those that would disturb it. Watch, anticipate and quietly manipulate. Resort to open confrontation only when pressured by time or hostile action. Fight against the felling of forests, banish disease wherever you find it, defend the trees, and plant new fora wherever possible. Kill only when needful, and destroy fire and its employers.

SUNE
(Female, Greater Deity)
Firehair, Lady Firehair
Alignment: Chaotic Good
Worshipers: Lovers, artists, half-elves, adventurers
Domains: Chaos, Charm, Good, Protection
Symbol: Face of a red-haired, ivory-skinned beautiful woman
Approved NWN Domains: Good, Protection

TALOS
(Male, Greater Deity)
The Destroyer, the Storm Lord
Alignment: Chaotic Evil
Worshipers: Those who fear the destructive power of nature, barbarians, fighters, druids, half-orcs
Domains: Chaos, Destruction, Evil, Fire, Storm
Symbol: An explosive lightning strike
Approved NWN Domains: Destruction, Evil, Fire

TEMPUS (significant regional deity)
(Male, Greater Deity)
Lord of Battles, Foehammer
Alignment: Chaotic Neutral
Worshipers: Warriors, fighters, barbarians, rangers, half-orcs
Domains: Chaos, Protection, Strength, War
Symbol: A blazing silver sword on a blood-red shield
Approved NWN Domains: Protection, Strength, War
Dogma:
Tempus does not win battles, he helps the deserving warrior win battles. War is fair in that it oppresses and aids all equally and that in any given battle, a mortal may be slain or become a great leader among his or her companions. It should not be feared, but seen as natural force, a human force, the storm that civilization brings by its very existence. Arm all for whom battle is needful, even foes. Retreat from hopeless fights but never avoid battle. Slay one foe decisively and halt a battle quickly rather then rely upon slow attrition or the senseless dragging on of hostilities. Remember the dead that fell before you. Defend what you believe in, lest it be swept away. Disparage no foe and respect all, for valor blazes in all regardless of age, sex, or race. Tempus looks with favor upon those that acquit themselves honorably in battle without resorting to such craven tricks as destroying homes, family, or livestock when a foe is away or attacking from the rear (except when such an attack is launched by a small band against foes of vastly superior numbers). Consider the consequences of the violence of war, and do not wage war recklessly. The smooth-tongued and fleet of feet that avoid all strife and never defend their beliefs wreak more harm than the most energetic tyrant, raider, or horde leader.

TORM (former Triad temple in River Vesper Landing now destroyed, significant regional deity)
(Male, Lesser Deity)
The True, the True Deity, the Loyal Fury
Alignment: Lawful Good
Worshipers: Paladins, heroes, good fighters and warriors, guardians, knights, loyal courtiers
Domains: Good, Healing, Law, Protection, Strength
Symbol: Right-hand gauntlet held upright with palm forward
Approved NWN Domains: Good, Healing, Protection, Strength
Dogma:
Salvation may be found through service. Every failure of duty diminishes Torm and every success adds to his luster. Strive to maintain law and order. Obey your masters with alert judgment and anticipation. Stand ever alert against corruption. Strike quickly and forcefully against rot in the hearts of mortals. Bring painful, quick death to traitors. Question unjust laws by suggesting improvement or alternatives, not additional laws. Your fourfold duties are to faith, family, masters, and all good beings of Faerûn.

TYMORA (NPC cleric Kalishana in River Vesper Landing, significant regional deity)
(Female, Intermediate Deity)
Lady Luck, the Lady Who Smiles, Our Smiling Lady
Alignment: Chaotic Good
Worshipers: Rogues, gamblers, adventurers, Harpers, lightfoot halflings
Domains: Chaos, Good, Luck, Protection, Travel
Symbol: Silver coin featuring Tymora’s face surrounded by shamrocks
Approved NWN Domains: Good, Luck, Protection, Travel
Dogma:
One should be bold, for to be bold is to live. A brave heart and willingness to take risks beat out carefully wrought plans nine times out of ten. Place yourself in the hands of fate and trust your own luck. Bear and conduct yourselves as your own masters, showing your good or bad fortune as confidence in the Lady. Chase your own unique goals, and the Lady aids the chase. Without direction or goals, you soon know the embrace of Beshaba, for those on no set course are at the mercy of misfortune, which has no mercy at all.

TYR (former Triad temple in River Vesper Landing now destroyed)
(Male, Greater Deity)
The Even-Handed, the Maimed God, the Just God
Alignment: Lawful Good
Worshipers: Paladins, judges, magistrates, lawyers, police, the oppressed
Domains: Good, Knowledge, Law, Retribution, War
Symbol: Balanced scales resting on a warhammer
Approved NWN Domains: Good, Knowledge, War
Dogma:
Reveal the truth, punish the guilty, right the wrong, and always be true and just in your actions. Uphold the law wherever you go and punish those who do wrong under the law. Keep a record of your own rulings, deeds, and decisions, for through this your errors can be corrected, your grasp on the laws of all lands will flourish, and your ability to identify lawbreakers will expand. Be vigilant in your observations and anticipations so you may detect those who plan injustices before their actions threaten law and order. Deliver vengeance to the guilty for those who cannot do it themselves.

UMBERLEE
(Female, Intermediate Deity)
The Bitch Queen, Queen of the Depths
Alignment: Chaotic Evil
Worshipers: Sailors, weresharks, sentient sea creatures, coastal dwellers
Domain: Chaos, Destruction, Evil, Ocean, Storm, Water
Symbol: Blue-green wave curling left and right
Approved NWN Domains: Destruction, Evil, Water

UTHGAR
(Male, Lesser Deity)
Father of the Uthgardt, Battle Father
Alignment: Chaotic Neutral
Worshipers: The Uthgardt tribes, barbarians
Domains: Animal, Chaos, Retribution, Strength, War
Symbol: That of the individual beast totem spirit
Approved NWN Domains: Animal, Strength, War

WAUKEEN (significant regional deity)
(Female, Lesser Deity)
Merchant’s Friend
Alignment: Neutral
Worshipers: Merchants, traders, the wealthy, rogues (those who learn the thieves’ art in order to fight thieves)
Domains: Knowledge, Protection, Travel, Trade
Symbol: Gold coin with Waukeen’s profile facing left
Approved NWN Domains: Knowledge, Protection, Travel
Dogma:
Mercantile trade is the best road to enrichment. Increasing the general prosperity buys ever greater civilization and happiness for intelligent folk worldwide, bringing people closer to the golden age that lies ahead. Destroy no trade goods, raise no restrictions to trade, and propagate no malicious rumors that could harm someone’s commerce. Challenge and refute unproven rumors that could negatively impact trade when heard. Give money freely to beggars and businesses, for the more coin everyone has, the greater the urge to spend and trade rather than hoard. To worship Waukeen is to know wealth. To guard your funds is to venerate her, and to share them well seeds your future success. Call on her in trade, and she will guide you in wise commerce. The bold find gold, the careful keep it, and the timid yield it up.