Prominent Deities in the Module

As an aid to role-playing, we’ve listed the deities represented by NPC clerics, shrines, and holy places in the module. The dogma espoused by the religions of these deities is included as a basis for role-play by player character followers. We’ve also listed many deities commonly chosen as patrons by our players, and others we felt were significant to religious and social portrayals within this campaign.

Major Deities
CHAUNTEA (NPC cleric Shara Grayne in Dragon Dale, shrines in River Vesper Landing and Elder’s Vineyard, significant regional deity)
(Female, Greater Deity)
The Great Mother, the Grain Goddess, Earthmother
Alignment: Neutral Good
Worshipers: Peasants and indentured servants, druids, farmers, gardeners
Domains: Animal, Earth, Good, Plant, Protection, Renewal
Symbol: Blooming rose on a sunburst wreath of golden grain
Approved NWN Domains: Animal, Earth, Good, Plant, Protection
Dogma:
Growing and reaping are part of the eternal cycle and the most natural
part of life. Destruction for its own sake and leveling without rebuilding are
anathema. Let no day pass in which you have not helped a living thing flourish.
Nurture, tend, and plant wherever possible. Protect trees and plants, and save
their seeds so that what is destroyed can be replaced. See to the fertility of
the earth but let the human womb see to its own. Eschew fire. Plant a seed or a
small plant at least once a tenday.

HELM (NPC cleric Osmunde Randel in River Vesper Landing)
(Male, Intermediate Deity)
The Watcher, The Vigilant One
Alignment: Lawful Neutral
Worshipers: Explorers, fighters, guards, mercenaries, paladins
Domains: Law, Planning, Protection, Strength
Symbol: Staring eye with blue pupil on an upright war gauntlet
Approved NWN Domains: Protection, Strength
Dogma:
Never betray your trust. Be vigilant. Stand, wait, and watch carefully. Be fair and diligent in the conduct of your orders. Protect the weak, poor, injured, and young, and do not sacrifice them for others or yourself. Anticipate attacks and be ready. Know your foes. Care for your weapons so they may perform their duties when called upon. Careful planning always defeats rushed actions in the end. Always obey orders, providing those orders follow the dictates of Helm. Demonstrate excellence and purity of loyalty in your role as a guardian and protector.

ILMATER (former Triad temple in River Vesper Landing, now destroyed)
(Male, Intermediate Deity)
The Crying God, the Broken God
Alignment: Lawful Good
Worshipers: The lame, the oppressed, the poor monks, paladins, serfs, slaves
Domains: Good, Healing, Law, Strength, Suffering
Symbol: Pair of white hands bound at the wrist with a red cord
Approved NWN Domains: Good, Healing, Strength
Dogma:
Help all who hurt, no matter who they are. The truly holy take on the suffering of others. If you suffer in his name, Ilmater is there to support you. Stick to your cause if it is right, whatever the pain or peril. There is no shame in a meaningful death. Stand up to all tyrants, and allow no injustice to go unchallenged. Emphasize the spiritual nature of life over the existence of the material body.

KELEMVOR (everyone should know about the deity of the dying and dead)
(Male, Greater Deity)
Lord of the Dead, Judge of the Damned
Alignment: Lawful Neutral
Worshipers: The dying, families of the dying, gravediggers, hunters of the undead, morticians, mourners
Domains: Fate, Law, Protection, Repose, Travel
Symbol: Upright skeletal arm holding the golden scales of justice
Approved NWN Domains: Protection, Travel
Dogma: Recognize that death is part of life. It is not an ending but a beginning, not a punishment but a necessity. Death is an orderly process without deceit, concealment, and randomness. Help others die with dignity at their appointed time and no sooner. Speak against those that would artificially prolong their life beyond natural limits, such as the undead. Do honor to the dead, for their strivings in life brought Faerûn to where it is now. Forgetting them is to forget where we are now, and why. Let no human in all Faerûn die a natural death without one of Kelemvor’s clerics at her side.

LATHANDER (NPC cleric Kessa Patsen in Dragon Dale)
(Male, Greater Deity)
The Morninglord
Alignment: Neutral Good
Worshipers: Aristocrats, artists, athletes, merchants, monks (Sun Soul), the young
Domains: Good, Nobility, Protection, Renewal, Strength, Sun
Symbol: Sunrise made of rose, red, and yellow gems
Approved NWN Domains: Good, Protection, Strength, Sun
Dogma:
Strive always to aid, to foster new hope, new ideas, and new prosperity for all humankind and its allies. It is a sacred duty to foster new growth, nurture growing things, and work for rebirth and renewal. Perfect yourself, and be fertile in mind and body. Wherever you go, plant seeds of hope, new ideas, and plans for a rosy future in the minds of all. Watch each sunrise. Consider the consequences of your actions so that your least effort may bring the greatest and best reward. Avoid negativity, for from death comes life, and there is always another morning to turn a setback into a success. Place more importance in activities that help others than in strict adherence to rules, rituals, and the dictates of your seniors.

MIELIKKI (sacred grove in Mhyrrwood)
(Female, Intermediate Deity)
Our Lady of the Forest, the Forest Queen
Alignment: Neutral Good
Worshipers: Druids, fey creatures, foresters, rangers
Domains: Animal, Good, Plant, Travel
Symbol: Gold-horned, blue-eyed unicorn’s head facing left
Approved NWN Domains: Animal, Good, Plant, Travel
Dogma:
Intelligent beings can live in harmony with the wild without requiring the destruction of one in the name of the other. Embrace the wild and fear it not, because the wild ways are the good ways. Keep the Balance and learn the hidden ways of life, but stress the positive and outreaching nature of the wild. do not allow trees to be needlessly felled or the forest burned. Live in the forest and be a part of the forest, but do not dwell in endless battle against the forest. Protect forest life, defend every tree, plant anew where death falls a tree, and restore the natural harmony that fire-users and woodcutters often disrupt. Live as one with the woods, teach others to do so, and punish and curtail those that hunt for sport or practice cruelties on wild creatures.

MYSTRA (shrine in Elder’s Vineyard, significant regional deity)
(Female, Greater Deity)
The Lady of Mysteries, the Mother of All Magic
Alignment: Neutral Good
Worshipers: Elves, half-elves, incantatrixes, mystic wanderers, sorcerers, spelldancers, spellfire channelers, wizards
Domains: Good, Illusion, Knowledge, Magic, Rune, Spell
Symbol: Circle of seven blue-white stars with red mist flowing from the center
Approved NWN Domains: Good, Knowledge, Magic
Dogma:
Love magic for itself. Do not treat it just as a weapon to reshape the world to your will. True wisdom is knowing when not to use magic. Strive to use magic less as your powers develop, for often the threat or promise of its use outstrips its actual performance. Magic is Art, the Gift of the Lady, and those who wield it are privileged in the extreme. Conduct yourself humbly, not proudly, while being mindful of this. Use the Art deftly and efficiently, not carelessly and recklessly. Seek always to learn and create new magic.

SELUNE (shrine in River Vesper Landing)
(Female, Intermediate Deity)
Our Lady of Silver, the Moonmaiden
Alignment: Chaotic Good
Worshipers: Female spellcasters, good and neutral lycanthropes, navigators, monks (Sun Soul), sailors
Domains: Chaos, Good, Moon, Protection, Travel
Symbol: Pair of female eyes surrounded by seven silver stars
Approved NWN Domains: Good, Protection, Travel
Dogma:
Let all on whom Selune’s light falls be welcome if they desire. As the silver moon waxes and wanes, so too does life. Trust in Selune’s radiance, and know that all love alive under her light shall know her blessing. Turn to the moon and she will be your true guide. Promote acceptance and tolerance. See all other beings as equals. Aid fellow Selunites as if they were your dearest friends.

SILVANUS
(Male, Greater Deity)
Oak Father, the Forest Father, Treefather
Alignment: Neutral
Worshipers: Druids, woodsmen, wood elves
Domains: Animal, Plant, Protection, Renewal, Water
Symbol: Green living oak leaf
Approved NWN Domains: Animal, Plant, Protection
Dogma:
Silvanus sees and balances all, meting out wild water and drought, fire and ice, life and death. Hold your distance and take in the total situation, rather than latching on to the popular idea of what is best. All is in a cycle, and beautifully balanced. It is the duty of the devout to see this cycle and the sacred Balance as clearly as possible. Make others see the Balance and work against those that would disturb it. Watch, anticipate and quietly manipulate. Resort to open confrontation only when pressured by time or hostile action. Fight against the felling of forests, banish disease wherever you find it, defend the trees, and plant new fora wherever possible. Kill only when needful, and destroy fire and its employers.

TEMPUS (significant regional deity)
(Male, Greater Deity)
Lord of Battles, Foehammer
Alignment: Chaotic Neutral
Worshipers: Warriors, fighters, barbarians, rangers, half-orcs
Domains: Chaos, Protection, Strength, War
Symbol: A blazing silver sword on a blood-red shield
Approved NWN Domains: Protection, Strength, War
Dogma:
Tempus does not win battles, he helps the deserving warrior win battles. War is fair in that it oppresses and aids all equally and that in any given battle, a mortal may be slain or become a great leader among his or her companions. It should not be feared, but seen as natural force, a human force, the storm that civilization brings by its very existence. Arm all for whom battle is needful, even foes. Retreat from hopeless fights but never avoid battle. Slay one foe decisively and halt a battle quickly rather then rely upon slow attrition or the senseless dragging on of hostilities. Remember the dead that fell before you. Defend what you believe in, lest it be swept away. Disparage no foe and respect all, for valor blazes in all regardless of age, sex, or race. Tempus looks with favor upon those that acquit themselves honorably in battle without resorting to such craven tricks as destroying homes, family, or livestock when a foe is away or attacking from the rear (except when such an attack is launched by a small band against foes of vastly superior numbers). Consider the consequences of the violence of war, and do not wage war recklessly. The smooth-tongued and fleet of feet that avoid all strife and never defend their beliefs wreak more harm than the most energetic tyrant, raider, or horde leader.

TORM (former Triad temple in River Vesper Landing now destroyed, significant regional deity)
(Male, Lesser Deity)
The True, the True Deity, the Loyal Fury
Alignment: Lawful Good
Worshipers: Paladins, heroes, good fighters and warriors, guardians, knights, loyal courtiers
Domains: Good, Healing, Law, Protection, Strength
Symbol: Right-hand gauntlet held upright with palm forward
Approved NWN Domains: Good, Healing, Protection, Strength
Dogma:
Salvation may be found through service. Every failure of duty diminishes Torm and every success adds to his luster. Strive to maintain law and order. Obey your masters with alert judgment and anticipation. Stand ever alert against corruption. Strike quickly and forcefully against rot in the hearts of mortals. Bring painful, quick death to traitors. Question unjust laws by suggesting improvement or alternatives, not additional laws. Your fourfold duties are to faith, family, masters, and all good beings of Faerûn.
Other: Torm is one of the three deities of similar interests known as the Triad, along with Ilmater and Tyr. It was often said by common-folk that Torm was the weakest of the three in his subservient role, but the role he played was of true importance: he acted as the nexus that holds the three together. Torm tempered Tyr’s zeal for justice with his gifts of mercy and humility.

TYMORA (NPC cleric Kalishana in River Vesper Landing, significant regional deity)
(Female, Intermediate Deity)
Lady Luck, the Lady Who Smiles, Our Smiling Lady
Alignment: Chaotic Good
Worshipers: Rogues, gamblers, adventurers, Harpers, lightfoot halflings
Domains: Chaos, Good, Luck, Protection, Travel
Symbol: Silver coin featuring Tymora’s face surrounded by shamrocks
Approved NWN Domains: Good, Luck, Protection, Travel
Dogma:
One should be bold, for to be bold is to live. A brave heart and willingness to take risks beat out carefully wrought plans nine times out of ten. Place yourself in the hands of fate and trust your own luck. Bear and conduct yourselves as your own masters, showing your good or bad fortune as confidence in the Lady. Chase your own unique goals, and the Lady aids the chase. Without direction or goals, you soon know the embrace of Beshaba, for those on no set course are at the mercy of misfortune, which has no mercy at all.

TYR (former Triad temple in River Vesper Landing now destroyed)
(Male, Greater Deity)
The Even-Handed, the Maimed God, the Just God
Alignment: Lawful Good
Worshipers: Paladins, judges, magistrates, lawyers, police, the oppressed
Domains: Good, Knowledge, Law, Retribution, War
Symbol: Balanced scales resting on a warhammer
Approved NWN Domains: Good, Knowledge, War
Dogma:
Reveal the truth, punish the guilty, right the wrong, and always be true and just in your actions. Uphold the law wherever you go and punish those who do wrong under the law. Keep a record of your own rulings, deeds, and decisions, for through this your errors can be corrected, your grasp on the laws of all lands will flourish, and your ability to identify lawbreakers will expand. Be vigilant in your observations and anticipations so you may detect those who plan injustices before their actions threaten law and order. Deliver vengeance to the guilty for those who cannot do it themselves.

WAUKEEN (significant regional deity)
(Female, Lesser Deity)
Merchant’s Friend
Alignment: Neutral
Worshipers: Merchants, traders, the wealthy, rogues (those who learn the thieves’ art in order to fight thieves)
Domains: Knowledge, Protection, Travel, Trade
Symbol: Gold coin with Waukeen’s profile facing left
Approved NWN Domains: Knowledge, Protection, Travel
Dogma:
Mercantile trade is the best road to enrichment. Increasing the general prosperity buys ever greater civilization and happiness for intelligent folk worldwide, bringing people closer to the golden age that lies ahead. Destroy no trade goods, raise no restrictions to trade, and propagate no malicious rumors that could harm someone’s commerce. Challenge and refute unproven rumors that could negatively impact trade when heard. Give money freely to beggars and businesses, for the more coin everyone has, the greater the urge to spend and trade rather than hoard. To worship Waukeen is to know wealth. To guard your funds is to venerate her, and to share them well seeds your future success. Call on her in trade, and she will guide you in wise commerce. The bold find gold, the careful keep it, and the timid yield it up.

Minor Deities
ELDATH (sacred cove in Mhyrrwood, significant regional deity)
(Female, Lesser Deity)
Goddess of Singing Waters, Mother Guardian of Groves, the Green Goddess
Alignment: Neutral Good
Worshipers: Druids, pacifists, rangers
Domains: Family, Good, Plant, Protection, Water
Symbol: Waterfall plunging into a still pool
Approved NWN Domains: Good, Plant, Protection, Water
Dogma: 
Peace can only come from within and cannot be taught or imposed. Seek stillness and thereby find peace. Plant trees and green-leafed things and tend such things when they need it, wherever they may be. Nurture and aid, and do not restrict or punish. Work violence only to defend, and slay no thing of the forest except to prevent it from slating themselves or another under their protection. Swear to take no thinking life except in direst need. Share with all beings the beneficial things that grow in or come from running water that all may know of and praise Eldath.

GWAERON WINDSTROM (NPC cleric Sion Dy’Elleneth at the Mhyrrwood ranger camp)
(Male, Demi-god)
Master of Tracking, the Tracker Who Never Goes Astray
Alignment: Neutral Good
Worshipers: Druids, rangers, troll hunters
Domains: Animal, Good, Knowledge, Plant, Travel
Symbol: White star and brown pawprint
Approved NWN Domains: Animal, Good, Knowledge, Plant, Travel
Dogma:
Intelligent beings can live in harmony with the wild without requiring the destruction of one in the name of the other. Embrace the wild and fear it not, because the wild ways are good ways. Keep the Balance and learn the hidden ways of life, but stress the positive and outreaching nature of the wild. Do not allow trees to be needlessly felled or the forest needlessly burned. Live as one with the woods, teach others to do so, and punish and curtail those that hunt for sport or practice cruelties on wild creatures.

SHARESS (NPC cleric Melisandre in River Vesper Landing)
(Female, Demi-god)
The Dancing Lady, Mother of Cats
Alignment: Chaotic Good
Worshipers: Bards, sensualists, hedonists
Domains: Chaos, Charm, Good, Travel, Trickery
Symbol: Feminine lips
Approved NWN Domains: Good, Travel, Trickery
Dogma:
Pleasure is to be sought out at every opportunity and life is to be lived as one endless revel. Initiates to the faith are taught that “Life is to be lived to its fullest. That which is good is pleasurable and that which is pleasurable is good. Spread the bounty of the Goddess so that all may join in the Endless Revel of Life and bring joy to all those in pain. Infinite experiences await those who would explore, so try the new as well as savoring the old.

Dwarven Deities
CLANGEDDIN SILVERBEARD (NPC cleric Gegnar Stonehammer in Hammersfall Hold, significant regional deity)
(Male, Intermediate Deity)
Father of Battle, Lord of the Twin Axes, the Rock of Battle
Alignment: Lawful Good
Worshipers: Barbarians, dwarven defenders, dwarves, fighters, monks, paladins, soldiers, strategist, tacticians, warriors
Domains: Dwarf, Good, Law, Strength, War
Symbol: Two crossed battleaxes
Approved NWN Domains: Good, Strength, War
Dogma:
The finest hours of dwarvenkind come in the thrusts and feints of war. Seize the opportunity to defend you kin and ensure their victory wherever conflicts erupts. Revel in the challenge of a good fight, and never waver in the face of adversity, no matter how ominous. Lives should never be thrown away foolishly, but the greatest honor is to sacrifice oneself for the cause on the field of battle in service to a righteous cause. When not fighting prepare for next conflict physically, tactically, and by acquiring resources. Attack hill giants whenever possible and other evil giants whenever necessary.

GORM GULTHYN
(Male, Lesser Deity)
Fire Eyes, Lord of the Bronze Mask, the Eternally Vigilant
Alignment: Lawful Good
Worshipers: Dwarven defenders, dwarves, fighters
Domains: Dwarf, Good, Law, Protection, War
Symbol: Shining bronze mask with eyeholes of flame
Approved NWN Domains: Good, Protection, War
Dogma:
Never waver in your duty to Gorm’s sacred charges. Defend, protect, and keep safe the children of the Morndinsamman from the hostile forces of the outside world. Be always vigilant and ever alert so that you are never surprised. If need be, be prepared to pay the greatest price so that the clan and the community survive, and your name will be honored for generations.

MORADIN (NPC cleric Telin Stonehammer in Hammersfall Hold)
(Male, Greater Deity)
The Soul Forger, Dwarf Father, All-Father
Alignment: Lawful Good
Worshipers: Dwarven defenders, dwarves, engineers, fighters, miners, smiths
Domains: Craft, Dwarf, Earth, Good, Law, Protection
Symbol: Hammer and anvil
Approved NWN Domains: Earth, Good, Protection
Dogma:
Moradin is the father and creator of the dwarven race. Honor him by emulating his principles and workmanship in smithing, stoneworking, and other tasks. Wisdom is derived from life and tempered with experience. Advance the dwarven race in all areas of life. Innovate with new processes and skills. Found new kingdoms and clan lands, defending the existing ones from all threats. Lead the dwarves in the traditions laid down by the Soul Forger. Honor your clan leaders as you honor Moradin.

Elven Deities
CORELLON LARETHIAN
(Male, Greater Deity)
Creator of the Elves, First of the Seldarine, Coronal of Arvandor
Alignment: Chaotic Good
Worshipers: Arcane archers, artisans, artists, bards, fighters, good leaders, rangers, poets, sorcerers, warriors, wizards
Domains: Chaos, Elf, Good, Magic, Protection, War
Symbol: Crescent Moon
Approved NWN Domains: Good, Magic, Protection, War
Dogma:
The elves are sculptors and wardens of magic’s endless mysteries. Bring forth the beauty that envelops and let the spirit gambol unfettered. Seek out new experiences and new ways. Ward against those that would destroy what they cannot create. Commune with the natural and mystical world. Be ever vigilant against the return of the banished darkness, and be strong in heart against the corruption of the Spider Queen.

RILLIFANE RALLATHIL (great sacred oak in Mhyrrwood)
(Male, Intermediate Deity)
The Leaflord
Alignment: Chaotic Good
Worshipers: Druids, rangers, wild elves
Domains: Choas, Elf, Good, Plant, Protection
Symbol: Oak tree
Approved NWN Domains: Good, Plant , Protection
Dogma:
The Great Oak draws energy from all the living creatures of the world and nourishes, sustains and protects them from outside threats. Live in harmony with the natural world, allowing each living being the opportunity to serve out its natural purpose in life. As the Leaflord’s countless branches, his faithful are to serve as mortal agents in the natural world. Defend the great forests from those who seek to ravage their riches, leaving only destruction in their path. Contest the quick and slow death of Rillifane’s bounty and hold strong like the great oaks in the face of those who can see only their own immediate needs.

SOLONOR THELANDIRA
(Male, Intermediate Deity)
Keen-Eye, the Great Archer
Alignment: Chaotic Good
Worshipers: Arcane archers, archers, druids, elves, rangers
Domains: Chaos, Elf, Good, Plant, War
Symbol: Silver arrow with green fletching
Approved NWN Domains: Good, Plant, War
Dogma:
Walk in harmony with nature and oppose the efforts of those who would disturb her delicate balance. Preserve the wild places from excessive encroachment, and work with those who would settle the land to preserve the beauty that first attracted them. Hunt only for sustenance, culling the old and the weak from the herd so that all species may prosper. Like an arrow in flight, it is difficult to arrest the consequences of an action. Choose your targets carefully, for an ill-considered action can have a long-reaching impact.

Halfling Deities
BRANDOBARIS
(Male, Lesser Deity)
Master of Stealth, the Irrepressible Scamp
Alignment: Neutral
Worshipers: Adventurers, bards, halflings, risk takers, rogues
Domains: Halfling, Luck, Travel, Trickery
Symbol: Halfling’s footprint
Approved NWN Domains: Travel, Trickery
Dogma:
Adventure and risk are the spice of life, and stealth and subtlety are the tools of the trade. Seek excitement and danger wherever your feet take you, for risk-taking leads to life’s greatest rewards. Lust for the thrill, not for the treasure, for greed obscures the true prize of the experience. At the end of the day, the wildest tale is the greatest reward. Learn to tell a good yarn, and sometimes your tongue will get you out of trouble.

YONDALLA
(Female, Greater Deity)
The Protector and Provider, the Nurturing Matriarch, the Blessed One
Alignment: Lawful Good
Worshipers: Children, halflings, leaders, paladins, parents
Domains: Family, Good, Halfling, Law, Protection
Symbol: Cornucopia on a shield
Approved NWN Domains: Good, Protection
Dogma:
Those who seek to live in accordance with the way of the Provider will be blessed with a cornucopia of riches. Seek peace and comfort, for a life lived with both is true wealth. Although violence should never be welcomed, the Protector’s aegis will extend to those willing to fiercely defend their home and community. Lead through example, and know the activities of those you lead so that you can help shoulder their burdens when need be. Treasure your family, for your parents gave you life and your children are your future. Care for the aged and the weak, for you never know when you may be one of the strong laid low.