HAKs Required to Play on The Vast
We use a number of HAKs to enhance features and take advantage of some of the awesome custom content that’s been created for Neverwinter Nights over the years.
Installing a Hak Pak
When you download a Hak Pak (a package of .hak files), it will be a zipped folder. Unzip it, and copy all the files to the “hak” folder inside your NWN game installation. Also, copy any included .tlk files to the “tlk” folder in your game installation.
Open the folder and copy just the .hak files inside to your game’s hak folder. If you’re installing CEP 2.4, then also copy the .tlk file from CEP’s package to your game’s tlk folder. For players, that’s really all there is to it.
As The Vast is now running under Neverwinter Nights: Enhanced Edition (by Beamdog), you will need that version of the game to play on the server. It is available on Gog, Steam, etc. for purchase. Your “hak” and “tlk” folders along with all of your other player access folders are now stored in a separate location from where you installed NWN:EE.
As an example, on windows the default path location is:
C:\Users\<YourUsername>\Documents\Neverwinter Nights
If you’re using OneDrive, it is probably something like this:
C:\Users\<YourUsername>\OneDrive\Documents\Neverwinter Nights
What You Need to Play on The Vast
Follow these three simple steps to get your NWN installation ready for The Vast.
- We use CEP version 2.4 on the server. If you already have version 2.4 installed, then you can skip to step two. If you do not have CEP 2.4, then please download it from here:
CEP 2.4 direct download from neverwintervault.org
Remember to copy the .tlk files from CEP into your “tlk” folder, (specifically: cep23_v1.tlk). - We use tilesets from Project Q v2.0 (which is now a significantly older version). Download them from us here: Project Q’s two tileset files direct download from us
- Download and install our compilation of hak files: Direct download from us
Contents:
vs_creatures
s_footpaths
vs_forest
vs_rural
vs_top
vs_toro_rural
biomines
DHT_plt_pack
MedievalRural
pas_dwarvhall_vs
Now go play!
Credits
Here’s what we used, many thanks to everyone on this list, and thank you to all the folks who have made Neverwinter Nights better over the years!
- Community Expansion Pack (CEP)
- Project Q
- Toro’s Rural Tileset Expansion (with Vast-specific customizations)
- Medieval Rural Tileset by Zwerkules
- Biomines (Mines/Cavern override with ceilings and lava pits) by Zwerkules
- Elements of Zwerkules’ Bioforest package (various textures and tiles)
- Dwarven Halls by Pasilli (R.I.P. Pasilli, and thank you for all the work you did for NWN while you were here on this Earth) – small modifications made for The Vast
- Coloured eyes, lips, and eyebrows by DeathFace (RestlessKnight)
- Kobold reskins by C.R.A.P. (Classic Roleplay Adaption Project Team)
- Goblins by Lord of Worms/EvilAsmo & SebastianCain
- Skeletons, wight, ghast, mohrg, doom knight, lich, demilich, dracolich by _six (sixesthrice)
- Ghouls by Lord of Worms and Diademus (Baba Yaga) with reskin by Adinz
- Zombies by Lord of Worms and Diademus (Baba Yaga)
- Carrion crawler, bullywugs, ettercaps, owlbears, and tarantula style spiders by Baba Yaga
- Additional BioWare spells for some classes mod by Algernon’s Ghost
- Mod of the rural tileset footpaths by Algernon’s Ghost
- Integration work for The Vast done by Algernon’s Ghost